Back in 2019 I got to play around in Tilt Brush on a virtual reality headset (borrowed from our media desk at the applied university where I work).
It was a lot of fun so I always wanted to do more with it (but stuff happens..) so now five years later I started experimenting again, with the Meta Quest 3 (including great XR/AR too) and the Open Brush app.
Here is a 'diorama' called
"Heart in a cage".
I made the choice to use a tape-like brush for the ribs because it sort of gives a fragile feeling, and keep it open, to invite other people 'in', to stand in the 'cage'.
Some of the brushes are from the advanced settings, so you can see this piece in Icosa Gallery but it only will show the basic versions of the brushes.
Go see it in Icosa Gallery here.
Next up is one called "Roots and Branches". I wanted to create something that both looks kind of eerie and weird, with a sense of dead roots and branches, but also pretty and still somehow alive. The bust is left open on purpose to invite people to look in or stand there themselves.
The version with basic brushes and no background you can view here.
My first time working in it again after five years I just tried out all the different (basic) brushes. I think it's a really cool thing to do if you want to make prototypes of 3D environments in here. Still have to experiment with the advanced settings.
You can see this piece here via the Icosa gallery for now:
https://icosa.gallery/view/PetPet/HnQouuoEzQQ
Here I'm making a sketch again. I discovered with this that one of the things I would like to do is play with size and walking through layers as a way of symbolizing large feelings and the distance from 'self'.
You can see this artpiece through the Icosa gallery (for now) here:
https://icosa.gallery/view/PetPet/tnu1rJfzRws
Back in 2019 I finished my didactical exam with a view on three core values of mine (Creativity, Complexity and Growth).
The app was called Tilt Brush then, it was made by Google. They made it opensource after that.


And this here on the left was the very first try.
I also plan to try other apps in the future, for sculpting for example, but it seems they added sculpting too in Open Brush. Trying out different things is good though. And who knows I might dive into 3D modeling and Unity one day to make an environment in a different way.
It took me a while to discover how exporting en uploading works and surprisingly using Google to understand everything did not really work, so for the first tries I did a work-around with recording with the Quest interface, besides just saving the .gif files in Open Brush itself.
Icosa gallery is still in development, but if you'd like to use it yourself, do understand you have to export Glb files and all the other files in the export folder, by using the lab function via the settings button in Open Brush. For me it was only available after I turned on the advanced mode. Then you have to connect the headset with your pc with the usb cable, give permission via the headset itself to access the files on your pc.
I'm still working on importing the models here on WordPress, somehow it gives me errors, but one day it should work.